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Unreal Engine C++ API Reference > Runtime > Engine > FEquirectLayer > FEquirectLayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include | #include "StereoLayerShapes.h" |
FEquirectLayer
&40;
FBox2D InLeftUVRect,
FBox2D InRightUVRect,
FVector2D InLeftScale,
FVector2D InRightScale,
FVector2D InLeftBias,
FVector2D InRightBias,
float InRadius
&41;