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Class describing additional settings for equirect layers. Currently only supported by Oculus.
| Name | FEquirectLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
| Include Path | #include "StereoLayerShapes.h" |
Syntax
class FEquirectLayer : public IStereoLayerShape
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StereoLayerShapes.h | |||
FEquirectLayer
(
FBox2D InLeftUVRect, |
StereoLayerShapes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ShapeName | const FName | StereoLayerShapes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftBias | FVector2D | Left eye's texture coordinate bias after mapping to 2D. | StereoLayerShapes.h | |
| LeftScale | FVector2D | Left eye's texture coordinate scale after mapping to 2D. | StereoLayerShapes.h | |
| LeftUVRect | FBox2D | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | StereoLayerShapes.h | |
| Radius | float | Sphere radius. | StereoLayerShapes.h | |
| RightBias | FVector2D | Right eye's texture coordinate bias after mapping to 2D. | StereoLayerShapes.h | |
| RightScale | FVector2D | Right eye's texture coordinate scale after mapping to 2D. | StereoLayerShapes.h | |
| RightUVRect | FBox2D | Right source texture UVRect, specifying portion of input texture corresponding to right eye. | StereoLayerShapes.h |
Functions
Public
Overridden from IStereoLayerShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IStereoLayerShape * Clone() |
StereoLayerShapes.h | ||
virtual FName GetShapeName() |
Shape name is used to identify the shape type. | StereoLayerShapes.h |