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Dynamic emitter data for sprite emitters
| Name | FDynamicSpriteEmitterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FDynamicSpriteEmitterData : public FDynamicSpriteEmitterDataBase
Inheritance Hierarchy
- FDynamicEmitterDataBase → FDynamicSpriteEmitterDataBase → FDynamicSpriteEmitterData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicSpriteEmitterData
(
const UParticleModuleRequired* RequiredModule |
ParticleHelper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDynamicSpriteEmitterData() |
ParticleHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source | FDynamicSpriteEmitterReplayData | The frame source data for this particle system. | ParticleHelper.h | |
| UniformParameters | FParticleSpriteUniformParameters | Uniform parameters. | ParticleHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetVertexAndIndexData
(
void* VertexData, |
Retrieve the vertex and (optional) index required to render this emitter. Render-thread only | ParticleHelper.h | |
void Init
(
bool bInSelected |
Initialize this emitter's dynamic rendering data, called after source data has been filled in | ParticleHelper.h |
Overridden from FDynamicSpriteEmitterDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetDynamicParameterVertexStride() |
Get the vertex stride for the dynamic parameter rendering data | ParticleHelper.h | |
virtual int32 GetDynamicVertexStride
(
ERHIFeatureLevel::Type InFeatureLevel |
Get the vertex stride for the dynamic rendering data | ParticleHelper.h | |
virtual const FDynamicSpriteEmitterReplayDataBase * GetSourceData() |
Get the source replay data for this emitter | ParticleHelper.h |
Overridden from FDynamicEmitterDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherSimpleLights
(
const FParticleSystemSceneProxy* Proxy, |
Gathers simple lights for this emitter. | ParticleHelper.h | |
virtual void GetDynamicMeshElementsEmitter
(
const FParticleSystemSceneProxy* Proxy, |
ParticleHelper.h | ||
virtual const FDynamicEmitterReplayDataBase & GetSource() |
Returns the source data for this particle system | ParticleHelper.h | |
virtual void UpdateRenderThreadResourcesEmitter
(
const FParticleSystemSceneProxy* InOwnerProxy |
Create the render thread resources for this emitter data | ParticleHelper.h |