Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include | #include "DynamicResolutionProxy.h" |
Syntax
class FDynamicResolutionHeuristicProxy
Remarks
Render thread proxy that holds the heuristic for dynamic resolution.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CommitPreviousFrameGPUTimings_RenderThread
(
uint64 HistoryFrameId, |
Commit GPU busy times | |
| TSharedPtr< class IDynamicResolutionState > | Creates a default dynamic resolution state using this proxy that queries GPU timing from the RHI. | ||
| uint64 | CreateNewPreviousFrameTimings_RenderThread
(
float GameThreadTimeMs, |
Create a new previous frame and feeds its timings and returns history's unique id. | |
| uint64 | CreateNewPreviousFrameTimings_RenderThread
(
float FrameTime, |
Create a new previous frame and feeds its timings and returns history's unique id. | |
| DynamicRenderScaling::TMap< float > | Returns a non thread safe approximation of the current resolution fraction applied on render thread. | ||
| DynamicRenderScaling::TMap< float > | Returns the view fraction upper bound. | ||
| DynamicRenderScaling::TMap< float > | Returns the view fraction that should be used for current frame. | ||
| void | Refresh resolution fraction's from history. | ||
| void | Resets the proxy. |
Constants
| Name | Description |
|---|---|
| kInvalidEntryId |