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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicResolutionHeuristicProxy > API/Runtime/Engine/FDynamicResolutionHeuristicProxy/CreateNewPreviou-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include | #include "DynamicResolutionProxy.h" |
uint64 CreateNewPreviousFrameTimings_RenderThread
&40;
float GameThreadTimeMs,
float RenderThreadTimeMs
&41;
Remarks
Create a new previous frame and feeds its timings and returns history's unique id.