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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicResolutionHeuristicProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include | #include "DynamicResolutionProxy.h" |
DynamicRenderScaling::TMap< float > GetResolutionFractionsApproximation_GameThread&40;&41; const
Remarks
Returns a non thread safe approximation of the current resolution fraction applied on render thread.