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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
Include | #include "DynamicResolutionProxy.h" |
Syntax
class FDynamicResolutionHeuristicProxy
Remarks
Render thread proxy that holds the heuristic for dynamic resolution.
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CommitPreviousFrameGPUTimings_RenderThread
(
uint64 HistoryFrameId, |
Commit GPU busy times |
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TSharedPtr< class IDynamicResolutionState > | Creates a default dynamic resolution state using this proxy that queries GPU timing from the RHI. | |
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uint64 | CreateNewPreviousFrameTimings_RenderThread
(
float GameThreadTimeMs, |
Create a new previous frame and feeds its timings and returns history's unique id. |
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uint64 | CreateNewPreviousFrameTimings_RenderThread
(
float FrameTime, |
Create a new previous frame and feeds its timings and returns history's unique id. |
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DynamicRenderScaling::TMap< float > | Returns a non thread safe approximation of the current resolution fraction applied on render thread. | |
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DynamicRenderScaling::TMap< float > | Returns the view fraction upper bound. | |
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DynamicRenderScaling::TMap< float > | Returns the view fraction that should be used for current frame. | |
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void | Refresh resolution fraction's from history. | |
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void | Resets the proxy. |
Constants
Name | Description |
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kInvalidEntryId |