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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicResolutionHeuristicProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
Include | #include "DynamicResolutionProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/DynamicResolution.cpp |
void Reset_RenderThread&40;&41;
Remarks
Resets the proxy.