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API > API/Runtime > API/Runtime/Engine
| Name | FDynamicPrimitiveUniformBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FDynamicPrimitiveUniformBuffer : public FOneFrameResource
Inheritance Hierarchy
- FOneFrameResource → FDynamicPrimitiveUniformBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneManagement.h | |||
| FDynamicPrimitiveUniformBuffer is non-copyable. | SceneManagement.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicPrimitiveUniformBuffer() |
SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UniformBuffer | TUniformBuffer< FPrimitiveUniformShaderParameters > | SceneManagement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. | SceneManagement.h | |
void Set
(
FRHICommandListBase& RHICmdList, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. | SceneManagement.h | |
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h |