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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicPrimitiveUniformBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. | SceneManagement.h | |
void Set
(
FRHICommandListBase& RHICmdList, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. | SceneManagement.h | |
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h | ||
void Set
(
const FMatrix& LocalToWorld, |
SceneManagement.h | ||
void Set
(
FRHICommandListBase& RHICmdList, |
SceneManagement.h |
Set(FRHICommandListBase &, FPrimitiveUniformShaderParametersBuilder &)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
FRHICommandListBase & RHICmdList,
FPrimitiveUniformShaderParametersBuilder & Builder
)
Set(const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool)
Description
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
Set(FRHICommandListBase &, const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool)
Description
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds.
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
FRHICommandListBase & RHICmdList,
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
Set(const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
Set(FRHICommandListBase &, const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
FRHICommandListBase & RHICmdList,
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
Set(const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool, const FCustomPrimitiveData *)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData * CustomPrimitiveData
)
Set(FRHICommandListBase &, const FMatrix &, const FMatrix &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool, const FCustomPrimitiveData *)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
FRHICommandListBase & RHICmdList,
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData * CustomPrimitiveData
)
Set(const FMatrix &, const FMatrix &, const FVector &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool, const FCustomPrimitiveData *)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FVector & ActorPositionWS,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData * CustomPrimitiveData
)
Set(FRHICommandListBase &, const FMatrix &, const FMatrix &, const FVector &, const FBoxSphereBounds &, const FBoxSphereBounds &, const FBoxSphereBounds &, bool, bool, bool, const FCustomPrimitiveData *)
| Name | Set |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
(
FRHICommandListBase & RHICmdList,
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FVector & ActorPositionWS,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData * CustomPrimitiveData
)