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API > API/Runtime > API/Runtime/Engine
Custom primitive data payload.
| Name | FCustomPrimitiveData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTypes.h |
| Include Path | #include "SceneTypes.h" |
Syntax
USTRUCT ()
struct FCustomPrimitiveData
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumCustomPrimitiveDataFloat4s | int32 | SceneTypes.h | |
| NumCustomPrimitiveDataFloats | int32 | SceneTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TArray< float > | SceneTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCustomPrimitiveData& Other |
SceneTypes.h |