Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetMeshElement
(
const FPrimitiveUniformShaderParameters& PrimitiveParams, |
DynamicMeshBuilder.h | ||
void GetMeshElement
(
const FMatrix& LocalToWorld, |
DynamicMeshBuilder.h |
GetMeshElement(const FPrimitiveUniformShaderParameters &, const FMaterialRenderProxy *, uint8, bool, int32, FMeshBuilderOneFrameResources &, FMeshBatch &)
| Name | GetMeshElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMeshElement
(
const FPrimitiveUniformShaderParameters & PrimitiveParams,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
int32 ViewIndex,
FMeshBuilderOneFrameResources & OneFrameResource,
FMeshBatch & Mesh
)
GetMeshElement(const FMatrix &, const FMaterialRenderProxy *, uint8, bool, bool, int32, FMeshBuilderOneFrameResources &, FMeshBatch &)
| Name | GetMeshElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMeshElement
(
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
int32 ViewIndex,
FMeshBuilderOneFrameResources & OneFrameResource,
FMeshBatch & Mesh
)