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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include | #include "DynamicMeshBuilder.h" |
Syntax
class FDynamicMeshBufferAllocator
Remarks
This class provides the vertex/index allocator interface used by FDynamicMeshBuilder which is already implemented internally with caching in mind but can be customized if needed.
Destructors
Type | Name | Description | |
---|---|---|---|
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FDynamicMeshBufferAllocator's base implementation. |
Functions
Type | Name | Description | |
---|---|---|---|
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FBufferRHIRef | AllocIndexBuffer
(
uint32 NumElements |
|
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FBufferRHIRef | AllocVertexBuffer
(
uint32 Stride, |
|
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int32 | GetIndexBufferSize
(
uint32 NumElements |
|
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int32 | GetVertexBufferSize
(
uint32 Stride, |
|
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void | ReleaseIndexBuffer
(
FBufferRHIRef& IndexBufferRHI |
|
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void | ReleaseVertexBuffer
(
FBufferRHIRef& VertexBufferRHI |