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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ChartCreation.h |
Include | #include "ChartCreation.h" |
Syntax
struct FDumpFPSChartToEndpoint
Remarks
Prints the FPS chart summary to an endpoint.
Variables
Type | Name | Description | |
---|---|---|---|
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FString | ActualGPUBrand | The actual GPU adapter we initialized. |
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double | AvgFlushAsyncLoadingTimeInMS | |
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float | AvgGameThreadFrameTime | |
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float | AvgGPUFrameTime | |
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float | AvgRenderThreadFrameTime | |
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float | BoundGameThreadPct | |
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float | BoundGPUPct | |
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float | BoundRenderThreadPct | |
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const FPerformanceTrackingChart & | Chart | |
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FString | CPUBrand | |
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FString | CPUVendor | |
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FString | DesktopGPUBrand | The primary GPU for the desktop (may not be the one we ended up using, e.g., in an optimus laptop) |
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FString | DeviceProfileName | |
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FIntPoint | GameResolution | |
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FString | MapName | |
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double | MaxFlushAsyncLoadingTimeInMS | |
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FString | OSMajor | |
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FString | OSMinor | |
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Scalability::FQualityLevels | ScalabilityQuality | |
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int32 | TotalFlushAsyncLoadingCalls | |
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double | TotalFlushAsyncLoadingTimeInMS | |
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int32 | TotalSyncLoadCount | |
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double | WallClockTimeFromStartOfCharting | |
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FString | WindowMode |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDumpFPSChartToEndpoint
(
const FPerformanceTrackingChart& InChart |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Dumps a chart, allowing subclasses to format the data in their own way via various protected virtuals to be overridden | |
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void | ||
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void | ||
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void | HandleDynamicResThreshold
(
int32 TargetScreenPercentage, |
|
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void | HandleFPSThreshold
(
int32 TargetFPS, |
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void | HandleHitchBucket
(
const FHistogram& HitchHistogram, |
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void | HandleHitchSummary
(
int32 TotalHitchCount, |
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void | PrintToEndpoint
(
const FString& Text |