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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDeferredCleanupInterface
- FDistanceFieldVolumeData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Syntax
class FDistanceFieldVolumeData : public FDeferredCleanupInterface
Remarks
Distance field data payload and output of the mesh build process.
Variables
Type | Name | Description | |
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TArray< uint8 > | AlwaysLoadedMip | Lowest resolution mip is always loaded so we always have something. |
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FName | AssetName | For stats. |
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bool | bAsyncBuilding | |
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bool | bMostlyTwoSided | Whether most of the triangles in the mesh used a two-sided material. |
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uint64 | Id | |
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FBox | LocalSpaceMeshBounds | Local space bounding box of the distance field volume. |
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TStaticArray< FSparseDistanceFieldMip, DistanceField::NumMips > | Mips | |
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FByteBulkData | StreamableMips | Remaining mips are streamed. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CacheDerivedData
(
const FString& InStaticMeshDerivedDataKey, |
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uint64 | GetId () |
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SIZE_T | ||
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void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
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bool | IsValid () |
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void |