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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
Syntax
struct FDetailedTickStats
Remarks
Helper struct for gathering detailed per object tick stats.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDetailedTickStats
(
int32 InNumClassesToReport, |
Constructor, initializing all members. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| DestructorDestructor, unregisters the GC callback |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | BeginObject
(
UObject* Object |
Starts tracking an object and returns whether it's a recursive call or not. | |
| void | DumpStats () |
Dump gathered stats informatoin to the log.Dump gathered stats information to the log. | |
| void | Finishes tracking the object and updates the time spent.Add instance of object to stats | ||
| void | Delegate handler for pre garbage collect event | ||
| void | Reset () |
Reset stats to clean slate. |