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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDetailedTickStats
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelTick.cpp |
void EndObject
&40;
UObject &42; Object,
float DeltaTime,
bool bForSummary
&41;
Remarks
Finishes tracking the object and updates the time spent.
Add instance of object to stats
Parameters
| Name | Description |
|---|---|
| Object | Object to track |
| DeltaTime | Time we've been tracking it |
| bForSummary | Object should be used for high level summary |
| Object | Object instance |
| DeltaTime | Time operation took this instance |
| bForSummary | Object should be used for high level summary |