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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FPendingLatentAction
- FDelayAction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DelayAction.h |
Include | #include "DelayAction.h" |
Syntax
class FDelayAction : public FPendingLatentAction
Remarks
FDelayAction A simple delay action; counts down and triggers it's output link when the time remaining falls to zero
Variables
Type | Name | Description | |
---|---|---|---|
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FWeakObjectPtr | CallbackTarget | |
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FName | ExecutionFunction | |
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int32 | OutputLink | |
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float | TimeRemaining |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDelayAction
(
float Duration, |
Overridden from FPendingLatentAction
Type | Name | Description | |
---|---|---|---|
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FString | Returns a human readable description of the latent operation's current state. | |
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void | UpdateOperation
(
FLatentResponse& Response |
Return true when the action is completed. |