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Unreal Engine C++ API Reference > Runtime > Engine > FDelayAction
- FPendingLatentAction::UpdateOperation()
- FDelayAction::UpdateOperation()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DelayAction.h |
Include | #include "DelayAction.h" |
virtual void UpdateOperation
&40;
FLatentResponse & Response
&41;
Remarks
Return true when the action is completed.