Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FPendingLatentAction
- FPendingLatentAction::UpdateOperation()
- FTakeScreenshotAfterTimeLatentAction::UpdateOperation()
- FDelayForFramesLatentAction::UpdateOperation()
- FDelayAction::UpdateOperation()
- FStereoCaptureDoneAction::UpdateOperation()
- FWaitForScreenshotComparisonLatentAction::UpdateOperation()
- FDelayUntilNextTickAction::UpdateOperation()
- FStreamLevelAction::UpdateOperation()
- FLiveLinkMessageBusFinderAction::UpdateOperation()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LatentActions.h |
Include | #include "LatentActions.h" |
virtual void UpdateOperation
&40;
FLatentResponse & Response
&41;
Remarks
Return true when the action is completed.