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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FWireCylinder
Remarks
Struct to hold info about cylinders to render.
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | Base | |
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FColor | Color | |
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float | HalfHeight | |
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float | Radius |
Constructors
Type | Name | Description | |
---|---|---|---|
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FWireCylinder
(
const FVector& InBase, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Draw
(
FPrimitiveDrawInterface* PDI, |