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Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FMaterialCache
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bUseFakeLight | |
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FMeshElementCollector & | Collector | |
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TMap< uint32, FMaterialRenderProxy * > | MeshColorInstances | |
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TWeakObjectPtr< UMaterial > | SolidMeshMaterial |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMaterialCache
(
FMeshElementCollector& InCollector, |
Operators
Type | Name | Description | |
---|---|---|---|
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FMaterialRenderProxy * | operator[]
(
FLinearColor Color |