Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
enum EDrawType
&123;
SolidMesh = 0,
WireMesh = 1,
SolidAndWireMeshes = 2,
&125;
Values
Name | Description |
---|---|
SolidMesh | |
WireMesh | |
SolidAndWireMeshes |