Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FDebugRenderSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include | #include "DebugRenderSceneProxy.h" |
Syntax
struct FSphere
Remarks
Struct to hold info about spheres to render
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FColor | Color | |
![]() |
FVector | Location | |
![]() |
float | Radius |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FSphere () |
||
![]() |
FSphere
(
const float& InRadius, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Draw
(
FPrimitiveDrawInterface* PDI, |