Navigation
API > API/Runtime > API/Runtime/Engine
Handle to all required data to create and catalog a concurrency group
| Name | FConcurrencyHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
| Include Path | #include "Sound/SoundConcurrency.h" |
Syntax
struct FConcurrencyHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConcurrencyHandle
(
const FSoundConcurrencySettings& InSettings |
Constructs a handle from concurrency override settings | Sound/SoundConcurrency.h | |
FConcurrencyHandle
(
const USoundConcurrency& Concurrency |
Constructs a handle to a concurrency asset | Sound/SoundConcurrency.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsOverride | const bool | Sound/SoundConcurrency.h | ||
| ObjectID | const FConcurrencyObjectID | Sound/SoundConcurrency.h | ||
| Settings | const FSoundConcurrencySettings & | Sound/SoundConcurrency.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EConcurrencyMode GetMode
(
const FActiveSound& ActiveSound |
Sound/SoundConcurrency.h |