Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FComponentReregisterContextBase
- FComponentReregisterContext
- FMultiComponentReregisterContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include | #include "ComponentReregisterContext.h" |
Syntax
class FComponentReregisterContextBase
Remarks
Base class for Component Reregister objects, provides helper functions for performing the UnRegister and ReRegister
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< FSceneInterface * > * | ScenesToUpdateAllPrimitiveSceneInfos |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ReRegister
(
UActorComponent* InComponent, |
Reregisters the given component on the given scene. | |
| UWorld * | UnRegister
(
UActorComponent* InComponent |
Unregisters the Component and returns the world it was registered to. |