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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentReregisterContextBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include | #include "ComponentReregisterContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentReregisterContext.cpp |
UWorld &42; UnRegister
&40;
UActorComponent &42; InComponent
&41;
Remarks
Unregisters the Component and returns the world it was registered to.