Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FComponentReregisterContextBase
- FMultiComponentReregisterContext
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include | #include "ComponentReregisterContext.h" |
Syntax
class FMultiComponentReregisterContext : public FComponentReregisterContextBase
Remarks
Unregisters multiple components for the lifetime of this class.
Typically used by constructing the class on the stack: { FMultiComponentReregisterContext ReregisterContext(arrayOfComponents); // The components are unregistered with the world here as ReregisterContext is constructed. ... } // The components are registered with the world here as ReregisterContext is destructed.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMultiComponentReregisterContext
(
const TArray< UActorComponent* >& InComponents |
Destructors
| Type | Name | Description | |
|---|---|---|---|