Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentBounds
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader/ShaderTypes.h | |||
FComponentBounds
(
EComponentBound InMin, |
Shader/ShaderTypes.h |
FComponentBounds()
| Name | FComponentBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FComponentBounds()
FComponentBounds(EComponentBound, EComponentBound)
| Name | FComponentBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/ShaderTypes.h |
| Include Path | #include "Shader/ShaderTypes.h" |
FComponentBounds
(
EComponentBound InMin,
EComponentBound InMax
)