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Unreal Engine C++ API Reference > Runtime > Engine > FCompactPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void ResetToAdditiveIdentity&40;&41;
Remarks
Sets every bone transform to Identity.