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Intermediate data stream used for network serialization of Character RPC data. This is basically an array of bits that is packed/unpacked via NetSerialize into custom data structs on the sending and receiving ends.
| Name | FCharacterNetworkSerializationPackedBits |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include Path | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
USTRUCT ()
struct FCharacterNetworkSerializationPackedBits
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCharacterNetworkSerializationPackedBits() |
GameFramework/CharacterMovementReplication.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataBits | TBitArray< TInlineAllocator< 1024/((int32) 32) > > | TInlineAllocator used with TBitArray takes the number of 32-bit dwords, but the define is in number of bits, so convert here by dividing by 32. | GameFramework/CharacterMovementReplication.h | |
| NetTokensPendingExport | UE::Net::FNetTokenExportContext::FNetTokenExports | Since we capturing data outside of the normal serialization path we also need to store exports to inject when actually sending the data. | GameFramework/CharacterMovementReplication.h | |
| PackageMapExports | UE::Net::FIrisPackageMapExports | Since this struct uses custom serialization path we need to explicitly capture exports in order to forward them to iris This is managed by the use of a custom packagemap. | GameFramework/CharacterMovementReplication.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SavedPackageMap | UPackageMap * | GameFramework/CharacterMovementReplication.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPackageMap * GetPackageMap() |
GameFramework/CharacterMovementReplication.h | ||
bool NetSerialize
(
FArchive& Ar, |
GameFramework/CharacterMovementReplication.h |