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Structure used internally to handle serialization of FCharacterNetworkMoveDataContainer over the network.
| Name | FCharacterServerMovePackedBits |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementReplication.h |
| Include Path | #include "GameFramework/CharacterMovementReplication.h" |
Syntax
USTRUCT ()
struct FCharacterServerMovePackedBits : public FCharacterNetworkSerializationPackedBits
Inheritance Hierarchy
- FCharacterNetworkSerializationPackedBits → FCharacterServerMovePackedBits
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCharacterServerMovePackedBits() |
GameFramework/CharacterMovementReplication.h |