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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvasRenderContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPass
(
FRDGEventName&& PassName, |
CanvasRender.h | ||
void AddPass
(
FRDGEventName&& PassName, |
CanvasRender.h |
AddPass(FRDGEventName &&, ExecuteLambdaType &&)
| Name | AddPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasRender.h |
| Include Path | #include "CanvasRender.h" |
template<typename ExecuteLambdaType>
void AddPass
(
FRDGEventName && PassName,
ExecuteLambdaType && ExecuteLambda
)
AddPass(FRDGEventName &&, const ParameterStructType *, ExecuteLambdaType &&)
| Name | AddPass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasRender.h |
| Include Path | #include "CanvasRender.h" |
template<typename ExecuteLambdaType, typename ParameterStructType>
void AddPass
(
FRDGEventName && PassName,
const ParameterStructType * PassParameters,
ExecuteLambdaType && ExecuteLambda
)