Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FCanvasItem
- FCanvasBorderItem
- FCanvasBoxItem
- FCanvasLineItem
- FCanvasNGonItem
- FCanvasTextItemBase
- FCanvasShapedTextItem
- FCanvasTextItem
- FCanvasTileItem
- FCanvasTriangleItem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include | #include "CanvasItem.h" |
Syntax
class FCanvasItem
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBatchedElementParameters * | BatchedElementParameters | Used for batch rendering. | |
| bool | bFreezeTime | ||
| ESimpleElementBlendMode | BlendMode | Blend mode. | |
| FLinearColor | Color | Color of the item. | |
| FVector2D | Position | The position to draw the item. | |
| uint32 | StereoDepth | Stereo projection depth in game units. Default value 0 draws at canvas property StereoDepth. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCanvasItem
(
const FVector2D& InPosition |
Basic render item. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FCanvasItem () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Draw this item (this will affect the items position for future draw calls that do no specify a position) | ||
| void | Draw this item (this will affect the items position for future draw calls that do no specify a position) | ||
| void | SetColor
(
const FLinearColor& InColor |
Set the Color of the item. |