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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FCanvasItem
- FCanvasTextItemBase
- FCanvasTextItem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
| Include | #include "CanvasItem.h" |
Syntax
class FCanvasTextItem : public FCanvasTextItemBase
Remarks
Text item with misc optional items such as shadow, centering etc.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UFont * | Font | Font to draw text with. | |
| TOptional< FSlateFontInfo > | SlateFontInfo | Font info to draw the text with. | |
| FText | Text | The text to draw. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FCanvasTextItem
(
const FVector2D& InPosition, |
Text item | ||
FCanvasTextItem
(
const FVector2D& InPosition, |
Text item |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DrawStringInternal_OfflineCache
(
FCanvas* InCanvas, |
Internal string drawIn a method to make it simpler to do effects like shadow, outline | |
| void | DrawStringInternal_RuntimeCache
(
FCanvas* InCanvas, |
||
| EFontCacheType | Get the type of font cache the UFont is using |
Overridden from FCanvasTextItemBase
| Type | Name | Description | |
|---|---|---|---|
| void | DrawStringInternal
(
FCanvas* InCanvas, |
Internal string drawIn a method to make it simpler to do effects like shadow, outline | |
| ESimpleElementBlendMode | GetTextBlendMode
(
const bool bHasShadow |
Get the blend mode we should use to draw this text | |
| FVector2D | GetTextSize
(
float DPIScale |
Get the measured size of the text to draw | |
| bool | HasValidText () |
Does this text item have valid text to draw? |