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Unreal Engine C++ API Reference > Runtime > Engine > FCanvasBaseRenderItem
- FCanvasBaseRenderItem::Render_RenderThread()
- FCanvasTileRendererItem::Render_RenderThread()
- FCanvasBatchedElementRenderItem::Render_RenderThread()
- FCanvasTriangleRendererItem::Render_RenderThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include | #include "CanvasTypes.h" |
bool Render_RenderThread
&40;
FCanvasRenderContext & RenderContext,
FMeshPassProcessorRenderState & DrawRenderState,
const FCanvas &42; Canvas
&41;
Remarks
Renders the canvas item true if anything rendered
Parameters
Name | Description |
---|---|
RenderContext | the canvas render context to submit render passes to. |
Canvas | canvas currently being rendered |