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Unreal Engine C++ API Reference > Runtime > Engine > FCanvasTileRendererItem
- FCanvasBaseRenderItem::Render_RenderThread()
- FCanvasTileRendererItem::Render_RenderThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasRendererItem.h |
Include | #include "CanvasRendererItem.h" |
Source | /Engine/Source/Runtime/Engine/Private/TileRendering.cpp |
virtual bool Render_RenderThread
&40;
FCanvasRenderContext & RenderContext,
FMeshPassProcessorRenderState & DrawRenderState,
const FCanvas &42; Canvas
&41;
Remarks
Renders the canvas item. Iterates over each tile to be rendered and draws it with its own transforms true if anything rendered
Parameters
Name | Description |
---|---|
Canvas | canvas currently being rendered |
RHICmdList | command list to use |