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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Model.h |
Include | #include "Model.h" |
Syntax
struct FBspSurf
Remarks
FBspSurf One Bsp polygon. Lists all of the properties associated with the polygon's plane. Does not include a point list; the actual points are stored along with Bsp nodes, since several nodes which lie in the same plane may reference the same poly.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< ABrush > | Actor | |
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bool | bHiddenEdLayer | |
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bool | bHiddenEdLevel | |
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bool | bHiddenEdTemporary | |
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int32 | iBrushPoly | |
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int32 | iLightmassIndex | |
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float | LightMapScale | |
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TObjectPtr< UMaterialInterface > | Material | |
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int32 | pBase | |
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FPlane4f | Plane | |
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uint32 | PolyFlags | |
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int32 | vNormal | |
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int32 | vTextureU | |
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int32 | vTextureV |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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bool | IsHiddenEd () |
Returns true if this surface is currently hidden in the editor |
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bool | Returns true if this surface is hidden at editor startup |