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Unreal Engine C++ API Reference > Runtime > Engine > FBspSurf
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Model.h |
Include | #include "Model.h" |
Source | /Engine/Source/Runtime/Engine/Private/Model.cpp |
bool IsHiddenEd&40;&41; const
Remarks
Returns true if this surface is currently hidden in the editor true if this surface is hidden in the editor; false otherwise