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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBatchedElements
| Name | FBatchedMeshElement |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
Syntax
struct FBatchedMeshElement
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchedElementParameters | TRefCountPtr< FBatchedElementParameters > | Parameters for this batched element | BatchedElements.h | |
| BlendMode | ESimpleElementBlendMode | All triangles in this batch draw with the same blend mode | BatchedElements.h | |
| GlowInfo | FDepthFieldGlowInfo | All triangles in this batch draw with the same depth field glow (depth field blend modes only) | BatchedElements.h | |
| Indices | TArray< uint16 > | Index buffer for triangles | BatchedElements.h | |
| MaxVertex | uint32 | Largest vertex index used by this batch | BatchedElements.h | |
| MinVertex | uint32 | Starting index in vertex buffer for this batch | BatchedElements.h | |
| Texture | const FTexture * | All triangles in this batch draw with the same texture | BatchedElements.h |