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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneTypes.h |
Include | #include "SceneTypes.h" |
Syntax
enum ESimpleElementBlendMode
{
SE_BLEND_Opaque = 0,
SE_BLEND_Masked,
SE_BLEND_Translucent,
SE_BLEND_Additive,
SE_BLEND_Modulate,
SE_BLEND_MaskedDistanceField,
SE_BLEND_MaskedDistanceFieldShadowed,
SE_BLEND_TranslucentDistanceField,
SE_BLEND_TranslucentDistanceFieldShadowed,
SE_BLEND_AlphaComposite,
SE_BLEND_AlphaHoldout,
SE_BLEND_AlphaBlend,
SE_BLEND_TranslucentAlphaOnly,
SE_BLEND_TranslucentAlphaOnlyWriteAlpha,
SE_BLEND_RGBA_MASK_START,
SE_BLEND_RGBA_MASK_END = SE_BLEND_RGBA_MASK_START + 31,
SE_BLEND_MAX,
}
Values
Name | Description |
---|---|
SE_BLEND_Opaque | |
SE_BLEND_Masked | |
SE_BLEND_Translucent | |
SE_BLEND_Additive | |
SE_BLEND_Modulate | |
SE_BLEND_MaskedDistanceField | |
SE_BLEND_MaskedDistanceFieldShadowed | |
SE_BLEND_TranslucentDistanceField | |
SE_BLEND_TranslucentDistanceFieldShadowed | |
SE_BLEND_AlphaComposite | |
SE_BLEND_AlphaHoldout | |
SE_BLEND_AlphaBlend | Like SE_BLEND_Translucent, but modifies destination alpha. |
SE_BLEND_TranslucentAlphaOnly | Like SE_BLEND_Translucent, but reads from an alpha-only texture. |
SE_BLEND_TranslucentAlphaOnlyWriteAlpha | |
SE_BLEND_RGBA_MASK_START | |
SE_BLEND_RGBA_MASK_END | |
SE_BLEND_MAX |
Remarks
Blend modes supported for simple element rendering