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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRefCountedObject
- FBatchedElementParameters
- FIESLightProfileBatchedElementParameters
- FMeshPaintBatchedElementParameters
- FMeshPaintDilateBatchedElementParameters
- FMipLevelBatchedElementParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Syntax
class FBatchedElementParameters : public FRefCountedObject
Remarks
Custom parameters for batched element shaders. Derive from this class to implement your shader bindings.
Functions
Type | Name | Description | |
---|---|---|---|
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void | BindShaders
(
FRHICommandList& RHICmdList, |
LWC_TODO - InTransform should be a FMatrix44f, and/or should extend this with a method that takes FRelativeViewMatrices, to allow LWC-aware rendering with customized shaders. |