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Custom parameters for batched element shaders. Derive from this class to implement your shader bindings.
| Name | FBatchedElementParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
Syntax
class FBatchedElementParameters : public FRefCountedObject
Inheritance Hierarchy
- FRefCountedObject → FBatchedElementParameters
Derived Classes
FBatchedElementParameters derived class hierarchy
- FBatchedElementNiagara2DArrayAttribute
- FBatchedElementNiagaraInvertColorChannel
- FBatchedElementNiagaraSimple
- FBatchedElementNiagaraVolumeAttribute
- FBatchedElementTexture2DPreviewParameters
- FBatchedElementVolumeTexturePreviewParameters
- FIESLightProfileBatchedElementParameters
- FMipLevelBatchedElementParameters
- FNormalMapBatchedElementParameters
- FMeshPaintBatchedElementParameters
- FMeshPaintDilateBatchedElementParameters
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindShaders
(
FRHICommandList& RHICmdList, |
LWC_TODO - InTransform should be a FMatrix44f, and/or should extend this with a method that takes FRelativeViewMatrices, to allow LWC-aware rendering with customized shaders. | BatchedElements.h |