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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBatchedElements
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTriangle
(
int32 V0, |
Adds a triangle to the batch. | BatchedElements.h | |
void AddTriangle
(
int32 V0, |
Adds a triangle to the batch. | BatchedElements.h | |
void AddTriangle
(
int32 V0, |
Adds a triangle to the batch. | BatchedElements.h |
AddTriangle(int32, int32, int32, const FTexture *, EBlendMode)
Description
Adds a triangle to the batch.
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BatchedElements.cpp |
void AddTriangle
(
int32 V0,
int32 V1,
int32 V2,
const FTexture * Texture,
EBlendMode BlendMode
)
AddTriangle(int32, int32, int32, FBatchedElementParameters *, ESimpleElementBlendMode)
Description
Adds a triangle to the batch.
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BatchedElements.cpp |
void AddTriangle
(
int32 V0,
int32 V1,
int32 V2,
FBatchedElementParameters * BatchedElementParameters,
ESimpleElementBlendMode BlendMode
)
AddTriangle(int32, int32, int32, const FTexture *, ESimpleElementBlendMode, const FDepthFieldGlowInfo &)
Description
Adds a triangle to the batch.
| Name | AddTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
| Include Path | #include "BatchedElements.h" |
| Source | /Engine/Source/Runtime/Engine/Private/BatchedElements.cpp |
void AddTriangle
(
int32 V0,
int32 V1,
int32 V2,
const FTexture * Texture,
ESimpleElementBlendMode BlendMode,
const FDepthFieldGlowInfo & GlowInfo
)