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Unreal Engine C++ API Reference > Runtime > Engine > FBatchedElementParameters
- FBatchedElementParameters::BindShaders()
- FMeshPaintBatchedElementParameters::BindShaders()
- FNormalMapBatchedElementParameters::BindShaders()
- FMeshPaintBatchedElementParameters::BindShaders()
- FBatchedElementNiagara2DArrayAttribute::BindShaders()
- FBatchedElementVolumeTexturePreviewParameters::BindShaders()
- FBatchedElementTexture2DPreviewParameters::BindShaders()
- FMeshPaintDilateBatchedElementParameters::BindShaders()
- FMeshPaintDilateBatchedElementParameters::BindShaders()
- FBatchedElementNiagaraVolumeAttribute::BindShaders()
- FBatchedElementNiagaraInvertColorChannel::BindShaders()
- FBatchedElementNiagaraSimple::BindShaders()
- FMipLevelBatchedElementParameters::BindShaders()
- FIESLightProfileBatchedElementParameters::BindShaders()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
void BindShaders
&40;
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture &42; Texture
&41;
Remarks
Binds vertex and pixel shaders for this element