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Unreal Engine C++ API Reference > Runtime > Engine > FMipLevelBatchedElementParameters
- FBatchedElementParameters::BindShaders()
- FMipLevelBatchedElementParameters::BindShaders()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CubemapUnwrapUtils.h |
Include | #include "CubemapUnwrapUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/CubemapUnwrapUtils.cpp |
virtual void BindShaders
&40;
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture &42; Texture
&41;
Remarks
Binds vertex and pixel shaders for this element