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Structure describing baked custom attributes for a single bone (index)
| Name | FBakedCustomAttributePerBoneData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributes.h |
| Include Path | #include "Animation/CustomAttributes.h" |
Syntax
USTRUCT (Experimental)
struct FBakedCustomAttributePerBoneData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneTreeIndex | int32 | Animation/CustomAttributes.h | ||
| FloatAttributes | TArray< FBakedFloatCustomAttribute > | Animation/CustomAttributes.h |
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| IntAttributes | TArray< FBakedIntegerCustomAttribute > | Animation/CustomAttributes.h |
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| StringAttributes | PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< FBakedStringCustomAttribute > | Animation/CustomAttributes.h |
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