Navigation
API > API/Runtime > API/Runtime/Engine
(Baked) int32 custom attribute, uses FIntegralCurve for evaluation instead of FVariant array
| Name | FBakedIntegerCustomAttribute |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributes.h |
| Include Path | #include "Animation/CustomAttributes.h" |
Syntax
USTRUCT (Experimental)
struct FBakedIntegerCustomAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FName | Animation/CustomAttributes.h |
|
|
| IntCurve | FIntegralCurve | Animation/CustomAttributes.h |
|