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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
| Name | FCreateComponentParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include Path | #include "AudioDevice.h" |
Syntax
struct FCreateComponentParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioDevice.h | |||
FCreateComponentParams
(
AActor* Actor |
AudioDevice.h | ||
FCreateComponentParams
(
FAudioDevice* AudioDevice |
AudioDevice.h | ||
FCreateComponentParams
(
UWorld* World, |
AudioDevice.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationSettings | USoundAttenuation * | AudioDevice.h | ||
| AudioComponentClass | TSubclassOf< UAudioComponent > | AudioDevice.h | ||
| bAutoDestroy | bool | AudioDevice.h | ||
| bPlay | bool | AudioDevice.h | ||
| bStopWhenOwnerDestroyed | bool | AudioDevice.h | ||
| ConcurrencySet | TSet< USoundConcurrency * > | AudioDevice.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | AActor * | AudioDevice.h | ||
| AudioDevice | FAudioDevice * | AudioDevice.h | ||
| bLocationSet | bool | AudioDevice.h | ||
| FAudioDevice | friend | AudioDevice.h | ||
| Location | FVector | AudioDevice.h | ||
| World | UWorld * | AudioDevice.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLocation
(
FVector Location |
AudioDevice.h | ||
bool ShouldUseAttenuation() |
AudioDevice.h |