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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
| Include | #include "AudioThread.h" |
Syntax
class FAudioCommandFence
Remarks
Used to track pending audio commands from the game thread.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginFence () |
Adds a fence command to the audio command queue. | |
| bool | Return true if the fence is complete | ||
| void | Wait
(
bool bProcessGameThreadTasks |
Waits for pending fence commands to retire. Waits for pending fence commands to retire. |