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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioCommandFence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
| Include | #include "AudioThread.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
bool IsFenceComplete&40;&41; const
Remarks
Return true if the fence is complete